Sunday, March 29, 2009



Sin's concept build for the store. We're doing it "13 Dead End Drive" Style. The story behind the game indicates the death of a wealthy old woman triggers feuding over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.

The floor will look like the gameboard, with various 'dead' characters located in random traps around the store. (Though we won't make it too gorey.)

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